This page is under construction...
Focused Topics
1. Physicall-based modeling and realistic simulation of complex lens effects, such as bokeh, glare and so on
2. Adaptive sampling and reconstruction in Monte Carlo ray tracing
3. GPU-based realtime rendering for ray tracing and lens effects
4. GPU-accelerated simulation for space flight
5. Highly efficient compression of triangulation mesh
6. Robust Generation of Surface Mesh
2. Adaptive sampling and reconstruction in Monte Carlo ray tracing
3. GPU-based realtime rendering for ray tracing and lens effects
4. GPU-accelerated simulation for space flight
5. Highly efficient compression of triangulation mesh
6. Robust Generation of Surface Mesh
Realistic Simulation of Complex Lens Effects
Coming soon...
Interactive Rendering of Complex Lens Effects
Coming soon...
Adaptive Sampling and Reconstruction in Monte Carlo
Coming soon...
Surface Mesh Generation
Resouces
Ke-Sen Huang's Home Page, Collection of CG conference papers
CGAL, An open source computational geometry algorithms library
OpenMesh, A generic and efficient data structure for representing and manipulating polygonal meshes
OpenFlipper, An open source geometry processing and rendering Framework
CGAL, An open source computational geometry algorithms library
OpenMesh, A generic and efficient data structure for representing and manipulating polygonal meshes
OpenFlipper, An open source geometry processing and rendering Framework